Blog Category: Remixing

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How to Remix with Ableton by The Ableton Cookbook

How to Remix with Ableton by The Ableton Cookbook

The Ableton Cookbook have started a series on how to remix with Ableton. There are currently 4 articles complete with videos and I thought it would be worth pointing out this on here to those of you using Ableton and wanting to improve their remixing ability or even begin learning to remix.

There are currently 4 articles published at the time of writing this, each complete with their own video.

Here's part one's video...

The Ableton Cookbook

Visit The Ableton Cookbook for more tutorials, articles and videos for Ableton Users.

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Documentary: Everything is a Remix

Documentary: Everything is a Remix

A documentary has recently caught my eye called Everything is a Remix by Kirby Ferguson, a New York-based filmmaker. The documentary is split up into parts with part 1 being of most interest to visitors of Remix Comps as it goes into a bit of history of remixing in music. Personally I never knew about Led Zeppelin and their 'ripoffs' so I learned something from it.

There are 3 parts with Part 2 going into Hollywood which can be watched here and Part 3 going into Technology which can be watched here, Part 4 is due out in the Fall 2011.

So is Everything a Remix? Personally I think the word remix is being used too broadly for this to be the case, but an interesting watch none the less.

Visit the official site for this documentary series called Everything is a Remix.

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Remixing Book Review - Simon Langford 'The Remix Manual'

Remixing Book Review - Simon Langford 'The Remix Manual'

A new book came out recently specifically targeting remixing, the book entitled 'The Remix Manual' is written by Simon Langford, a writer who has written articles for Sound on Sound and remixed over 300 tracks. When the book was in it's early stages in late 2009 I got sent the book proposal and was asked to look over it to see whether it included everything needed and whether I thought it was a decent book for the publishing company Elsevier to publish. I gave them my thoughts and said it was a great idea and concept for a book, so I had an extremely tiny input before the book was commissioned. Well after a long time that book has finally been released.

I've got my copy and have now read through quite a bit of it and have to say that the final book is very good and I recommend it for anyone here who wants to learn the art of remixing or wants to improve their remixing further.

The book starts out with an intro into the history of remixing and goes into some music theory, which is good for people coming from a DJ background with little or no knowledge of this. This then follows into a section called 'A Remixer's Insight' which asks some questions to a number of famous remixers and musicians such as Glen Nichols, Max Graham and Vince Clarke and more. I like this section as it does gives you a nice insight into what professional remixers think of remixing, what they are using to remix, how they approach remixing and what it's like being a professional remixer. It is a unique section compared to other generalized electronic music making books.

Next up in the book is sound design and time design. The sound design sections gives the low down on synthesis and sampling with the time design sections going into timestretching and beat mapping. This is followed by a section on mix down and another on mastering giving you all the necessary technical info you need to start creating professional sounding remixes.

The next section is probably the best and will be the most attractive to most of you which is where Simon walks through the creation of a remix from start to finish and he gives you a great insight into the remixing process. He stars right from the beginning where you load up the remix parts then building up the layers of a remix right up to finishing up your mix. The walk through clocks up 82 out of the 400+ pages and is the best remixing walk through I have come across, where the process and techniques explained can be applied by anyone doing a remix.

The book gives a very good insight into the knowledge needed to remix a track with the best thing being that it also goes into the process and techniques of remixing which is barely mentioned in other music making books. It doesn't concentrate on any specific software so you'll have to know your way around your sequencer but I think that is one of the strengths of this book as it won't go out of date quickly as new software versions come out.

Overall I think this is a great book for anyone getting started or who wants to greatly improve their remixes. The book is appropriately titled as it really is a manual on remixing and I'm pretty sure that most of the people reading this could gain extra knowledge on remixing out of this book which is why I'm recommending to you all and maybe it just might help you win one of the remix contests we list here on Remix Comps.

  • You can buy the book as an ebook in PDF for Digital Editions from
    ebooks.com
    or as a physical book from Amazon
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Guide to Remix Contests and Remixing - Part 3

Guide to Remix Contests and Remixing - Part 3

This is part 3 of a 3 part series of articles on entering remix contests and how to remix. You may want to start at part 1 or start at part 2.

The Remixing

Note: You should know how to use your sequencer to be able to understand this section.

Once prepared you are probably ready to get to the fun part of remixing and building upon the ideas of the original track. Many people will start creating a remix the same way they create a normal track. Many people will begin in a loop (of maybe 16 bars) by layering the individual parts of a track up until they feel they want to expand it outwards from their starting loop. Others will have a different way of working by starting with the intro and building it up by introducing new sounds at specific points that sound right. There is no right or wrong way and none of the following information and ideas are a necessity. Different producers will do things different ways and yet end up with the same or similar result.

The best way for me to show you how to remix is to go through each part of a track and then give some ideas for you to take and use in the way you approach that section.

The Drums
Remixing the different parts of your remixThe drums is usually the main thing which defines the style of your remix. You will probably have the drums from the original in either loops or single shots. You could create a drum beat from scratch using the samples you cut out from the original drum track or even create your drum track completely from scratch with your own samples. A nice technique to think about is to layer drum shots from the original with some of your own drum sounds, think of it as a compromise between the original and your own style.

The drums can make or break a track so make sure you take the time to get them sounding right. Listen to hear what effects are already on the drum sounds that came from the original. You won't want to overdo the effects on certain drums that already have lots of effects on.

I've sometimes found that layering a quieter version of the original drum track underneath my own drums has worked well and given a nice effect. Also take a look and learn about parallel compression and parallel gating and learn how to use them as they can be a great technique for remixers to learn and give a lot of control over the final sound of the drums from the original.

Pitching certain single drums up or down to get different effects, reverse certain drum samples and experiment to make your drum track the way you want it to be. Variation in volume of each drum hit can help to make your drums sound more natural as well as bringing forward and back certain hits in small time increments. Basically emulating what a human drummer would do gives a human feel to your drums.

The Bass Line
This is a section which you can do pretty much what you want with. You could keep the bass exactly like the original or change it completely to your own. My best advice for you here is just whatever you do just make it fit well with the overall feeling of the remix you want to create.

The bass line should also fit well with the drums and obviously the main sections of the track by being in key with the main melody. You may want to use the original sampled bass or create your own synthesized bass. If you have access to a bass guitar, then maybe get it out and record it in rather than sampling or synthesizing one. Make sure your bass line sticks out and sounds different to all the other remixes which are being entered the remix contest.

To make the bass stand out well on your remix, read up about side-chaining compression your bass alongside your kicks or other drums. This dips the volume of the bass when your drums play and will make your drums stand out and bass fit and blend together better with them.

The Instrument Parts
Synth lines, guitars and other parts are extremely important.You may want to drop specific parts completely from your remix but it is advisable to have at least something that is noticeable to the listener from this section. It is useful to know how to play these sections into your sequencer using the MIDI controller yourself by learning them. This allows you to add not just a human feeling but also to bring in your own concepts, feelings and even add new, but matching musical phrases.

Layering up new sounds alongside the original sounds to get new sounds can work well. If you have one synth sound playing one part and another synth playing another part why not swap them over to play each others melodies. This is also the place where you can add new sounds of your own, think about where your strengths lie. If you are a good guitar player, why not add your own recorded guitar playing over the top. If you are good at creating synth lines then add more synth lines.

There is a lot to think about in this instrument section, you could change the original sounds beyond recognition or you can make it almost exactly the same as the original letting the differences in your drums and bass line sections do the work. Whatever you decide to do here it is probably good to get a balance between your own work and the parts of the original. You need to make the remix be recognizable as a remix of the original so don't want to go too far, but you also want to go far enough that it isn't like every other remix being entered into that contest.

With this section it is very important that you observe which effects are already present on the original samples. It may be that the original synth line has a lot of reverb on and by adding more reverb your remix starts to sound muddy and unclear, so be careful.

Vocals
Vocals are the thing that you will definitely need to use if vocals are present in the original and you probably won't be able to drop all of the vocals from your remix. You could always just use specific sections such as the chorus and then drop the verses.

Vocals can either be layered over the top in one go or they can also be cut up and loaded into a sampler and then triggered when needed which is probably a more workable option. Vocals can be the thing that kills the whole remix if they aren't done correctly, I've heard many remix contest entries which have some great instrumental parts going waiting for the vocal to come in only to be ruined by an out of time vocal that hasn't been lined up correctly, so make sure the vocals are perfectly in time. You might even want to get a second set of ears to listen in just to make sure the timing doesn't sound odd.

Try cutting up sections or phrases and rearranging them. By cutting out a single word and putting it through a delay can give some nice effects. You could also cut off a section of vocal and put it through a very wet reverb effect changing the vocal into a pad like sound. Placing this underneath the original vocals gives a great effect which may fit well.

Adding effects is great if you have a vocal without any effects put on (dry vocals) because adding effects of your own gives extra control over the final outcome. Just like with the instrument parts, if there are already effects present on the vocal be careful that you don't add too much and muddy your mix.

Some Other Things to Think About...
The arrangement is another place where you can show off your production skills in your remix contest entry. The best thing you can do with your arrangement is experiment and try to keep your track interesting throughout. To do this make sure you bring in a new sound, new effects, drum fills or something else which is ear-catching at least every 16 bars to keep the listener entertained. Different variations of each of the parts a good idea.

Create new breakdowns different to the original and use new sections which sound like they could fit in with the original but were completely made by you. Sometimes trying to recreate an instrument part on a synth can give your remix a whole new feeling.

Get opinions before you finalize your entry into the contest from friends family or other producers. If the rules of the remix contest allow it, post a link on a music forum to where people can hear your remix and ask for some constructive criticism. You could even post the link on Remix Comps

After mixing down it is best to give it a day or so and then come back to listen to your remix, you might find that after a break you notice things which just aren't right about the mix. Maybe a sound is too loud or a part just isn't perfectly in tune or time. Things can sound fine when you first did them but after giving your ears a break they don't sound fine at all, you may even find a part slightly out of tune or time.

If the remix just isn't working out, remove the problem sections and come back to it later. It may be that later on when other sections are added you can make it fit better. Don't be afraid to scrap a section when it isn't working out.

Experiment, experiment, experiment. Remember that producing a good remix capable of winning a popular remix contest will take time.

Listen to entries as they roll in to get an idea of what the other entrants are up to. You may find that what you have done sounds exactly like what every one else has done and your remix doesn't stand out well enough amongst the crowd. It is also interesting to hear the way other producers thought about where to take the track.

Think about when you should submit your remix. If you submit it too early, it may be that the people judging the contest have kept on listening to your remix and by the time they judge are a little bored of it. If remixes are on show, you may also find other remixers copying your ideas on how to recreate a certain part.

Make sure that you stay legal, any additional sounds that you add cannot be from copyrighted sources especially if the remix has a chance of release, there are plenty of royalty free samples about if you want to add extra samples as well as paid for samples from sites such as Loopmasters.

And most of all have fun as you create your remixes.

  • We know our guide is very basic, if you want a more detailed guide we suggest you check out the book 'The Remix Manual' by Simon Langford. You can read our review of this book here.
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Guide to Remix Contests and Remixing - Part 2

Guide to Remix Contests and Remixing - Part 2

This is part 2 of a 3 part series of articles on entering remix contests and how to remix. You may want to start at part 1.

Getting Started

Note: Every remixer will be different and will have different ways to going about the remixing process. In this chapter I will show you a method in which is a possible to create a remix, this is not the only way to remix and is to be seen as a guide rather telling you what is the right or wrong way to remix.

Preparing the Remix Parts
Remix Preparation - Remix Parts, BPM and KeyThe first thing to do when you've got your remix parts is to listen to them and work out which parts are what, sometimes you might want to rename the files if they are not immediately noticeable as to what section of the original they actually are. This will make your remix run along smoothly.

The remix parts are most likely in WAV format. Each remix pack will be different, but usually you will want to open the parts in your audio editor to cut out sections, loops and single hits. We basically need to do this to get the remix parts into a workable state ready to put into our sequencer and be able work on. You could also do this cutting up within your sequencer, but it can be more productive doing this before hand outside of the sequencer first. You want to do here is to run through each part and cut out and cut up the sections required to make a remix. You may want to decide to put some parts to the side and not use them, you might even have decided to just use a single part for your remix.

Some remixers will create your own drums in a remix, however you may want to cut up the drums already available in the original. Cut out a snare, kick, hi-hats and loops for yourself, if the drums change during a breakdown or are an actual recording of a live drummer you can probably get different sounding drums by cutting out single shot drums from different sections of the track. Make sure you cut exactly where the drum sound starts and get as much of the tail of the sound as possible. By getting these drum samples into a drum machine you'll have a lot more control over them.

Basslines, synth lines, guitars and vocals are a little trickier to work with, you may want to cut looped sections out and/or cut out some nice single shot sounds. Find good sounding single shots by selecting sections which have a nice tail at the end of certain sections. You may even need to cut out each note from a loop and load each note individually into a sampler to play on a different key. This is where Propellerheads ReCycle can come in useful if you have it, alternatively some sequencers can do this too. If your sequencer can't do this or you don't have ReCycle then to get each exact note you'll have to do it by hand or cut out bigger loops but sometimes this isn't ideal.

By doing this bit of preparation you are cutting up your sounds ready to get to work with in a sequencer. By cutting up your parts you gain a lot more control and gives the ability to take your remix into new directions rather than just making it a different order of the original part. The cutting up part can be done as you remix or before, personally I like to get it out the way as I can usually tell what I will be doing with each part before I get onto the remixing. This just seems to allow the actual remixing to flow better without switching between software.

How To Find Out The BPM (Beats Per Minute).
Knowing the beats per minute of the original version can be a great help, many remixers will keep the BPM of the original in their remix. Changing the BPM of a track is a little more difficult task to accomplish and may need you to do some time-stretching to get desired effects. Changing the BPM by too much can give unwanted effects in the audio, especially if it is by large amounts of time.

Some of the remix contests give you the BPM with the parts, but you can also find out the BPM yourself quite easily by beat-matching a metronome to the original in your sequencer (especially easy if you're a DJ). If you're not a DJ you can find BPM analysing software such as the free BPM analyser which you can get for free from (MixMeister)

We have a dedicated article to this with numerous ways of calculating the BPM which you can read here. If you are still unsure, post a comment on Remix Comps on the page for the remix contest you're entering and another remixer working on the same track will probably help you out or alternatively contact those running the remix contest to ask.

How To Find Out The Key.
As well as the BPM of the track it is also necessary to know the key that the song and samples are in. Knowing the key that a sample is in will allow you to line up that sample with the other parts as well as begin adding your own parts and changing the melodies of the original. Most musicians can find the key by ear and will know instictively what sounds right. A simple way of doing this is to load up a single shot sample (usually the first note of the melody) and tuning it by changing the root key of the sampler until it matches up with other sounds you know the key of through a process of trial and error.

Some samplers also have the ability to find the key for you and are usually pretty reliable (unless the sound has some pitch bend in), the NN-XT sampler in Propellerhead Reason for example has a decent auto-tune function.

If you are still unsure, post a comment on Remix Comps on the page for the remix contest you're entering and another remixer working on the same track might help you out or alternatively contact the person running the remix contest.

Playing Along With The Original.
Setting up a sound to allow you to play along with the original on your MIDI controller can also be a great help, you can learn to play specific sections yourself through trial and error. It can be good to learn how to play a few sections this way before getting down and doing the actual remixing. This really helps to get a feel for the track and also helps to play in the parts and ultimately give you the ability to give your own take and feel on each section.

Once you have got remix parts in a workable state, know the key and BPM and be ready to get remixing. The next thing you will probably want to do is load up your prepared samples into your sequencers sampler and make each of the parts playable. In part 3 we will look at the remixing process and give you some ideas on what you can do with these parts.

Now on to Part 3: The Remixing.

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